

In Dig 2, however, we get:Īt the same time, the tightness of pacing really makes the game sing. By now we know from both Dig 1 and Heist that boss quality isn't an issue for Image & Form. It left me thinking that the game could probably have used one additional boss fight somewhere in the middle.

On my initial completion, I did find that the main game was kind of anticlimactic in how quickly it was over, as it felt like I was just getting started. It's a lengthier experience if you spend some time playing with the limited early-game toolkit just to see what you can do with it.Īnyway, that's done. That's not my play style and I'm glad I didn't do that the first time through.

I tend to be on the slow side when it comes to these games, as I don't follow orders and poke around with the mechanics a lot just to see what I can do, so 13 hours is probably on the high end of what you can expect for a 100% clear.Īt first I was kind of shocked that people were claiming first completions in excess of 70% at around 4-6 hours played, but in retrospect, I can see how it might be done: if you leave the quest markers on (I didn't), zip from one main objective to the next, and only sweep the challenge rooms once you have a full late-game suite of abilities, it probably could be done, since the late-game movement options are such a massive boost to how speedily you can get around, and short-circuit a few of the challenge room mechanics entirely. Collecting the artifacts suffices to unlock the bonus content and 100% doesn't seem to do anything else. Still, it speaks volumes for the fairness of this game towards marking secrets that when I did locate the final hidden cogs at last, I thought, "Actually, that was well placed."įor those wondering, full 100% collection doesn't seem to add anything on top of merely collecting 42/42 artifacts, apart from the gold star on the completion screen after you defeat the final boss. A bit tedious, though judging from the thread on Samus Returns, some people miss that kind of approach to secret-finding. The challenge rooms were the interesting half sweeping the map, less so, as while you can get most of it done with a keen eye on the minimap (which often gives you secret entrances as a notch in an otherwise permanent block of terrain), this was very much a case of going up and down the main passage, up and down, up and down, hugging every indestructible wall and looking for glowing spots with a late-game lamp upgrade. So at first I finished the game at 10 hours with 74% and 26/42 artifacts, and I'm now at a full 100% after almost exactly 3 additional hoursvery little of it involving mopping up the challenge rooms and most of it consisting of hunting down a few last secret locations on the main maps.
